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1. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Owen Levanth wrote: Justine Musk wrote: In this thread there are two kind of people, the one that vouch for the group play and the people who vouch for the small or solo entity. Both gameplay are valid, some people like to fly solo and youtu...
- by Justine Musk - at 2016.10.11 18:43:17
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2. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
In this thread there are two kind of people, the one that vouch for the group play and the people who vouch for the small or solo entity. Both gameplay are valid, some people like to fly solo and youtube is full of videos of people doing solo / sm...
- by Justine Musk - at 2016.10.11 18:14:45
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3. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Mara Rinn wrote: How I would change Engineering Complexes to be a little more flexible: Provide more fitting slots than a citadel
Provide less CPU, PG than a citadel
Ensure that assembly arrays and labs can be paused at any time with...
- by Justine Musk - at 2016.10.10 21:51:43
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4. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Tipa Riot wrote: Disappointed, you just throw the same mechanics working fine for citadels on the industry structures, which do not fit here. You know, the index prevents people from banding together and share resources ... Nobody quoted o...
- by Justine Musk - at 2016.10.10 21:43:00
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5. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Angela Zelin wrote: Justine Musk wrote: SurrenderMonkey wrote: Justine Musk wrote: How can a new players enter the industry gameplay when the basic structure with rigs and modules is going to be well over the 1bil cost, onlining the ...
- by Justine Musk - at 2016.10.10 21:12:21
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6. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
SurrenderMonkey wrote: Justine Musk wrote: How can a new players enter the industry gameplay when the basic structure with rigs and modules is going to be well over the 1bil cost, onlining the 3 basic module is going to cost probably 5k bl...
- by Justine Musk - at 2016.10.10 20:52:15
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7. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Drago Shouna wrote: Skia Aumer wrote: Althalus Stenory wrote: tl;dr; I need tons of isk to run multiple engineering complexes (EC) to have something hardly any better than my current POS TBH, I'm afraid it'll be exactly opposite. There ...
- by Justine Musk - at 2016.10.10 20:44:09
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8. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Also I was reading the fuel cost of the new modules.... 20 fuel / hour to research and copy, 20 to invent and 30 to manufacture something.... 70 fuel per hour to do what amedium tower does with 20. And for a fast reference the cheapest block (heli...
- by Justine Musk - at 2016.10.10 20:33:36
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9. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Skia Aumer wrote: Chani El'zrya wrote: As a solo and casual industrialist in high sec, i conclude that i'm pushed back to NPC station. With my current POS set-up i was able to unanchor everything before a wardec kicks in. Nevyn Auscent w...
- by Justine Musk - at 2016.10.10 19:40:58
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10. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Also... 104 rigs? Is it me or are they just too many?
- by Justine Musk - at 2016.10.10 19:34:20
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11. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Chani El'zrya wrote: Hi, As a solo and casual industrialist in high sec, i conclude that i'm pushed back to NPC station. With my current POS set-up i was able to unanchor everything before a war deck kicks in. I could lose some job in the pr...
- by Justine Musk - at 2016.10.10 19:24:40
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12. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
[/quote] citadels have heavy fighters. these dont[/quote] Large citadels have heavy fighters, medium citadels have light fighters and as you say you large complexes have light fighters and medium complexes just plain drones. But I'm not sure the...
- by Justine Musk - at 2016.10.10 17:30:07
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13. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Aren't now the Citadels a bit underwhelming compared to the industrial complexes? As today citadels in general as not hard targets to destroy, however what make them really shine is the asset safety mechanics, the same mechanics that when you re...
- by Justine Musk - at 2016.10.10 17:24:17
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14. Citadel Unanchoring Timer - in Science and Industry [original thread]
Careby wrote: That timer is not public. The vulnerability timer is not related other than the fact that the unanchoring process will be interrupted if an attack is successful. You can do all those things you mention including scooping the una...
- by Justine Musk - at 2016.10.10 17:07:15
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15. Citadel Unanchoring Timer - in Science and Industry [original thread]
Hello there, today I found a citadel unanchoring in my system, and I was wondering if there was a way to see when the unanchoring process would end. On click it says it's secure for 5days and such, does the safety timer match the unanchoring timer...
- by Justine Musk - at 2016.08.22 09:34:06
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